
New Look, Same FeelI'm much less in love with the "complete visual overhaul" the Director's Cut brings. It's generally not that much of a problem, but early on there's a segment with explosions that forced me to rely heavily on the "wait" command for most of my party members while my lead ranger scouted things out. The one drawback of all this is that sometimes the AI pathfinding falls short. Navigating party inventory is similarly simple, as it merely requires cycling through the various rangers in your party with the left and right bumpers and transferring items with a click of the X button. It's all wonderfully intuitive, and it helps keep the action moving at a brisk rate. The right trigger handles combat abilities in a similar fashion, allowing you to reload or activate a skill like rapid fire with minimal effort. The character with the proper ability will then announce that they'll take a shot at it or somesuch, and boom, hopefully you’ve got some new goods.


All you need to do is walk up to a safe or locked strongbox, pull the left trigger, and select the appropriate action from a skill wheel. It particularly performs well when applying character skills such as lockpicking and safecracking to environmental objects. “I'm also impressed with how well inXile handled the transition to gamepad-based play.
